No sure what kind of build Kotaku had access to, but there are some apparent differences in the textures in the HD collection. I’m not talking about the blurriness; obviously, that’s a product of compression and the crappy Kotaku player. I made some screencaps from the regular SH2 PC version of the same scenes in the video with the voice comparisons. I messed with the contrast to make them look a bit more similar here, but again, Kotaku video player..
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| SHHD | SH2 PC |
Here, there are two obvious differences: the parking lot, and the lake. The parking lot in the PC version (and PS2, but I took screenshots of the PC version) is a lot grimier. The lake in the original version is just a sprite, a flat image of a lake and the town across it put behind the trees. I imagine they did something a bit more 3D for the HD collection. However, it does look like the other side of the lake is much closer now due to the perspective.
When Silent Evil asked Ito about this, he said the other shore seemed unnaturally close. He also noticed how clean everything looked. (Also the darkness, but I’m pretty sure that’s the video, not the game.) That’s mainly what worries me, the lack of dirt. You shouldn’t take the dirt out of Silent Hill. ^_^ I’m interested in seeing how the view of the lake looks while actually playing the game, though.
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Looking at the gravestone behind James, you can see that there isn’t writing on the one in the HD Collection. (Darkness and blurriness is due to video compression. I’m sure the actual game will look bright and shiny.)
I know a lot of stuff has been cleaned up and made to look pretty in the HD Collection. I look forward to actually playing it on PS3 in a few weeks and seeing the differences first hand, though.




















Taking out the dirt is silly but you can just leave your television in a dusty place for a while to clear that up.
Changing the lake is pointless and I’m sad to say I prefer the original, it gave the feeling that you where on the edge of danger rather than already being in it.
February 15th, 2012
Given that build didn’t have the voices synched up yet, I’d say either don’t worry…or be very, very worried.
February 17th, 2012
lol hd my ass……wtf konami, srsly..wtf
February 20th, 2012