Didn’t have a topic for this, so am creating one.
Silent Hill 2 Model Extractor
By AJA Real Production
Creation date: 19.09.09
==USE THIS SOFTWARE AT YOUR OWN RISK==
==AUTHOR HAS NO RESPONSIBILITY FOR POSSIBLE COPYRIGHT INFRINGEMENT BY USERS OF THIS SOFTWARE===
==SOFTWARE MAY BE USED FOR INTERNAL PURPOSE ONLY==
1) You must have an installed copy of Silent Hill 2 (or have *.mdl files) on your PC.
2) Run Silent Hill 2 Model Extractor (‘Silent Hill 2 MDL Extractor.exe’).
3) Enter the full path to the model file (*.mdl files), e.g. ‘Ñ:\Program files\Silent hill 2\Data\Chr\red.mdl’. If the file is in the same directory where the software is, enter only the name of the file, e.g. ‘red.mdl’.
4) Press Enter. Software will read the contents of the file (quantity of model parts, polygons, textures and resolution of each texture).
5) Enter the name of an exported file without extension, e.g. ‘red’. The saved file will have an *.obj extension. The Software will also save all the textures as 32-bit BMPs.
6) Press Enter. After you will see the notification ‘Press Enter to exit’, wait about 3 more seconds and then you may exit the software.
1) To work with an *.obj format (Wavefront object) you need to have a 3D editor, e.g. 3ds Max.
2) It’s recommended to run the software as administrator in Windows Vista and higher, in case you have problems with saving files.
3) Silent Hill 2 models are usually in these directories: ‘…\Silent hill 2\Data\Chr\….’ or ‘…\Silent hill 2\Data\Chr2\….’
I find it’s easiest to just copy and paste the program into the directory with the files, like the chr/mar folder where the Maria files are found.
That way, you don’t need to put in the full path, just the filename. Here, I had it in the items folder and typed in “piz.mdl,” which is the file name for Eddie’s pizza. Then you hit “enter.” It will spit out some more text, and ask for a save location. This needs the full path plus filename, but not the extension. For example, I could write something like “C:\mdl\piz” here and it will save the *.obj file and the textures as bitmaps in the c:\mdl\ directory.
You can then open and edit the file in programs that can open *.obj files.
Here is Maria.
Here is the program: